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Question by benhumphreys · Dec 21, 2013 at 12:18 AM · animationmodelbone

Do humanoid models have to be in T-pose?

My modeller is asking me whether the humanoid model he's making has to be in the T-pose for Unity, and I'm not sure. Currently the model is in an arms-by-sides type of pose.

  • What difference does T-pose or not make?

  • Does Unity do some things automatically or not depending on it?

  • Does it only matter for mecanim?

Thanks!

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Baroque

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avatar image AndyMartin458 · Dec 21, 2013 at 12:38 AM 0
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I know that it is a better idea to have T-Pose, but I don't know that you have to do it.

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Answer by lcairco · Feb 26, 2014 at 07:50 PM

For Mecanim, your character does not have to be in t-pose. As far as I know, if you're using Mecanim, there's no advantage or disadvantage to your character being in t-pose.

If you plan on using Mecanim, the most important thing is that you give your bones intelligible names . The automapping will do a pretty good job of matching your bones to its standard bones if you name them well. From there, it should be able to figure out how to rotate those bones to get your character into t-pose.

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avatar image watercolorheartdev · Oct 06, 2017 at 03:23 PM 0
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Do you have a guide for how to name those bones?

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