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Question by burgunfaust · Apr 23, 2011 at 03:45 AM · randomnumber

Random Numbers and related scripts

Does anyone know how to implement the following? I work with Javascript at the moment so C# is new to me.

http://www.unifycommunity.com/wiki/index.php?title=CustomRandom

I tried this in Javascript:

function Update ()

{ var randNum = CustomRandom(); Debug.Log(randNum); }

I did that because I can't attach the CustomRandom script to an object.

Any help is appreciated. Thanks.

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Answer by jahroy · Apr 23, 2011 at 04:13 AM

Is there any reason why you can't use the normal random number generators?

/* generate a random number between 0 and 1 */

var randomNumber = Random.value;

/ generate a random number between 0 and 10 /

var randomNumber = 10 * ( Random.value );

/ generate a random number between 10 and 20 /

var randomNumber = Random.Range(10, 20);

Also...

If you're going to try to use that code, you probably want to use calls to functions like this:

/* instantiate a random number generator */

CustomRandom randomNumberGenerator = new CustomRandom();

/ call some functions to generate random numbers /

float randomNumber = randomNumberGenerator.NextDouble(); float notSoRandom = randomNumberGenerator.about(5, 1.2);

Your code looks like it tries to call the constructor and assign the result (which is nothing) to a variable.

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burgunfaust
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avatar image burgunfaust · Apr 23, 2011 at 04:16 AM 0
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Yeah they are good for small things, but for extensive randomization I need something more robust.

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Answer by Eric5h5 · Apr 23, 2011 at 04:17 AM

What is the question exactly? Your code is OK as far as it goes, but you'd want to use a property of your randNum variable somehow. That wiki code doesn't really seem to be documented though. You'd be better off using System.Random.

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avatar image burgunfaust · Apr 23, 2011 at 01:05 PM 0
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Well the wiki code is in C#, and there fore another script. It is not attached to anything. How would I access it from another code written in Javascript?

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