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Question by TheCount · Dec 24, 2013 at 07:20 AM · javascriptgameobjectinstantiatetransformposition

Instantiate as a child at position

Alright so I'm trying to instantiate a gameobject as a c$$anonymous$$ld of another game object so that they will move together.

I also want it to be created in the center of the parent gameobject.

here is my code so far:

     Instantiate(zap,Vector3(transform.position.x,transform.position.y,transform.position.z),transform.rotation);
 zap.transform.parent = transform;

where zap is the game object I want to create. When I run t$$anonymous$$s code it is run without an error, but I can't find the gameObject it has created and it doesn't seem to have become a c$$anonymous$$ld either. The gameObject instantiating zap is the object running the script. thank you

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Answer by prof · Dec 24, 2013 at 08:22 AM

 var newObj : Transform = Instantiate (zap, transform.position, transform.rotation) as Transform;
 newObj.parent = transform;
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avatar image TheCount · Dec 24, 2013 at 04:32 PM 0
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When I run that code I get a

"Cannot convert 'UnityEngine.GameObject' to 'UnityEngine.Transform'."

error

avatar image prof · Dec 24, 2013 at 08:23 PM 0
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 var newObj : Transform = Instantiate (zap, transform.position, transform.rotation)as Transform;

then

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Answer by johnCpr · Jun 14, 2018 at 05:31 PM

 //for who checking t$$anonymous$$s answer after couple of years 
 //Instantiate as a c$$anonymous$$ld at position
 GameObject myPrf=  Instantiate (myPrefab, transform.position - new Vector3(0,0,0), Quaternion.Euler(0, 0, 0));
 myPrf.transform.parent = transform;
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avatar image incorrect · Jun 14, 2018 at 05:43 PM 0
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It's much better to use Transform.SetParent method because:

This method is the same as the parent property except that it is possible to make the Transform keep its local orientation rather than its global orientation.

Also I think you are missing 'as GameObject' in instantiation line. ;)

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