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Question by CycloneKick · Dec 24, 2013 at 05:35 PM · 2dlightingsprite4.3

Sprite's alpha visible with lighting

Hi, I just started experimenting with the new 2D features in 4.3, and I was really interested after watching one of the videos demonstrating lighting with sprites. I created a sprite with an image of a character I made and assigned it the Default-Defuse material so that lighting would affect it. Unfortunately, now the transparent space around my sprite is also visible. Here's what it looks like:

alt text

From the Unity videos I watched, I know it's possible to have nice sprite lighting without the transparent parts visible. What should I be doing differently?

screen shot 2013-12-24 at 10.22.36 am.png (176.0 kB)
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avatar image robertbu · Dec 24, 2013 at 06:08 PM 1
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I cannot reproduce this problem. The Sprite diffuse shader worked fine for me without showing the transparent space.

avatar image CycloneKick · Dec 28, 2013 at 02:27 AM 0
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I think a see what's going on. It looks fine in the 2D view, but at any other viewing angle, you can see the whole rectangle. Any idea if there's a way to avoid this?

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