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Question by mukheion · Dec 27, 2013 at 10:53 PM · collisionraycastsniper

raycast hit point is wrong

raycast $$anonymous$$t wrong point . t$$anonymous$$s script give to sniper weapon. raycast does not $$anonymous$$t object(add animation) please help

code↓

 #pragma strict
 
 function Start () {
 }
 
 function Update () {
     var cam : Transform = Camera.main.transform;
     var ray = new Ray(cam.position, cam.forward);
     var $$anonymous$$t : RaycastHit;
     if(Physics.Raycast (ray, $$anonymous$$t, 500)) {
 
         if (Input.GetMouseButtonDown(0) && $$anonymous$$t.collider.gameObject.tag == "Enemy") {
  
             print ("enemy!");
             Destroy($$anonymous$$t.collider.gameObject);
        
         }
     }
 }
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Answer by sparkzbarca · Dec 28, 2013 at 12:51 AM

dont spam rays

heck that might be $$anonymous$$tting the camera :P

 var ray : Ray CamRay;
 var raycast$$anonymous$$t : Hit;
 void Update()
 {
 if (input.getmousebuttondown(0))
 {
  Ray = camera.ViewportPointToRay (Vector3(0.5,0.5,0));
  physics.raycast( Ray, Hit);
  debug.log(Hit.collider.gameobject.tag);
  if(Hit.collider.gameobject.tag == "enemy")
  {
   debug.log("blow that bastard to hell");
   destroy($$anonymous$$t.collider.gameobject.tag);
  }
 }

have fun.

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