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1
Question by Ninjaroy · Dec 28, 2013 at 04:32 AM · rotationtransforminstance

An instance of type 'UnityEngine.Transform' is required to access non static member 'rotation'?

The error listed above keeps appearing, no matter what I try.. This is the code:

 function Start () {
 }
 var smooth = 5.0;
 var tiltAngle = 30.0;
 function Update () 
 {
     var halfW : float = Screen.width/4.5;
     transform.position.x = (Input.mousePosition.x -halfW) /halfW;
 
     // Smoothly tilts a transform towards a target rotation .
     var tiltAroundZ = Input.GetAxis("Mouse X") * tiltAngle * 2;
     var tiltAroundX = Input.GetAxis("Mouse Y") * tiltAngle * 2;
     var target = Quaternion.Euler (tiltAroundX, 0, tiltAroundZ);
     //Dampen towards the target rotation
     transform.rotation = Quaternion.Slerp(Transform.rotation,
         target,Time.deltaTime * smooth);
 }
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Answer by KellyThomas · Dec 28, 2013 at 04:35 AM

Line 15:

 transform.rotation = Quaternion.Slerp(Transform.rotation, target, Time.deltaTime * smooth);

Should be:

 transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);

Transform is the class, transform is the variable referencing an instance.

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avatar image Ninjaroy · Dec 28, 2013 at 04:38 AM 0
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Thanks! You really helped me, even though I'm a beginner :). Sorry I cant upvote your answer; I don't have 15 reputation yet.

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