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Question by FearofWonderland · Dec 29, 2013 at 06:18 PM · vector3rotate

How to rotate a transform on Vector3. (Javascript)

So I am spawning in a block called riverPiece (not in script) and its location and rotation are under riverBegin. I need to be able to change the rotation so that it is randomly either 90 or -90.

 if(xzDecision == ("Z"))
 {
 riverBegin = Vector3((Random.value <= 0.5) ? 45 : -45, 0, Random.Range(-5,5) * 10);
 }
 else if(xzDecision == ("X"))
 {
 riverBegin = Vector3(Random.Range(-5,5) * 10, 0, (Random.value <= 0.5) ? 45 : -45);
 }

I don't know where to enter or what to enter for the rotation part of the script.

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Answer by DoctorMoney · Dec 29, 2013 at 06:51 PM

If I'm understanding what you're saying correctly, you want to know how to rotate an object to a certain degree? If so, try:

 riverPiece.gameObject.transform.Rotate(0,0,0); //Insert your own values

you really didn't give us the whole script so it would be harder to help you any further without more information

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