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Question by DarrVell96 · Dec 30, 2013 at 11:35 AM · movementbugcubestream

Objects cloning on movement?

I can't be more specific more than posting this picture. Everything was working fine until I closed the project and opened it again (I didn't change anything). This was the result when I ran the game..

alt text

Basically what happens is that the cube moves by mouse movements and when the cube moves it leaves a stream of copies of it. That planet shoots another cube and the same thing is happening.

Can someone explain to me what is happening and how I can get rid of this?

screenhunter_39 dec. 30 12.22.jpg (19.4 kB)
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avatar image Stormizin · Dec 30, 2013 at 11:56 AM 0
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I can't see the image.

avatar image MagicoCreator · Dec 30, 2013 at 12:16 PM 0
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no image here either, and by the way, leaving a steam of copies is on-screen only, or are there clones showing up in the inspector as well?

avatar image DarrVell96 · Dec 30, 2013 at 12:47 PM 0
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Can you see the images now?

avatar image DarrVell96 · Dec 30, 2013 at 12:49 PM 0
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@MagicoCreator Yes it's on screen only

avatar image baris150490 · Dec 30, 2013 at 12:56 PM 0
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I don't think that there is something wrong with your code or anything but your video card! Check for new graphic drivers maybe?

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Answer by Xare · Dec 30, 2013 at 03:35 PM

Check your camera object that is rendering this view and make sure clear flags is set to skybox. This is what you get when you set it to depth only.

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avatar image DarrVell96 · Dec 31, 2013 at 08:35 AM 0
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Yes solved the problem @Xare Thanks anyway :)

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