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avatar image
Question by TheCount · Dec 30, 2013 at 05:35 PM · javascriptarrayarraysdistance

Distance error: Cannot cast from source type to destination

Every time I run this code, I get a 'Cannot cast from source type to destination type'

The error occurs on last line where I'm figuring out distance to next.

none of the variables are null I just omitted some of them for sake of brevity.

Pleas help.

 var nextPointofRespawn;
 var numberofnextrespawnpoint : int = 1; 
 
 var points1 : GameObject[];
 
 numberofnextrespawnpoint = findposinarr(points1, GameObject.Find(pointOfRespawn)) + 1;
 if (numberofnextrespawnpoint > points1.Length){
     numberofnextrespawnpoint = 0;
 }
 nextPointofRespawn = points1[numberofnextrespawnpoint].ToString;
 distancetonext = Vector3.Distance (transform.position, GameObject.Find(nextPointofRespawn).transform.position);
 
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avatar image Sundar · Dec 30, 2013 at 07:25 PM 0
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Debug like this, check for any errors

 nextPointofRespawn = points1[numberofnextrespawnpoint].ToString;
 
 Debug.Log( nextPointofRespawn );
 
 GameObject go = GameObject.Find(nextPointofRespawn );
 if( go == null ) Debug.Log( "No game objects found for " + nextPointofRespawn );
 else distancetonext = Vector3.Distance (transform.position, go.transform.position);
avatar image TheCount · Dec 30, 2013 at 07:40 PM 0
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Alright.

I get

RespawnPoint1

and then I get

CompilerGenerated.AIScript2_place$callable0$133_56 UnityEngine.Debug:Log(Object)

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