• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by AnomalousX12 · Dec 31, 2013 at 08:31 PM · textfont sizetext box

How do I adjust my text size?

My text in my game is too small, but I don't see any sort of easy "Font size increase" option anywhere. How do I go about increasing the size of my text?

Here's my game on the Google Play Store. I'd attach a PC build to this post, but that would exceed the limit.

https://play.google.com/store/apps/details?id=com.AnomalousGames.ShapeTapper

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by HappyMoo · Dec 31, 2013 at 08:58 PM

What actually would help is telling us how you output the text. If you're using a GUI.Label, you can use a GUIStyle parameter:

 GUI.Label(Rect(5, 5, 100, 50),"xxx", myScoreStyle);

It's best to just put the style as a public member on your MonoBehaviour and then have a look in the inspector:

 public GUIStyle myScoreStyle;

You may also want to read this: http://wiki.unity3d.com/index.php?title=SaveFontTexture

Comment
AnomalousX12

People who like this

1 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AnomalousX12 · Dec 31, 2013 at 09:12 PM 0
Share

Oh my gosh. That would be a key piece of information, wouldn't it? I'm sorry! My friend just helped me out.

Before:

 //
 
 function OnGUI() 
 {
     GUI.Box(Rect(((Screen.width)/2)-45,(((Screen.height)/2)-25)-60,90,50), "Score: " + playerScript.score);

After:

 var font : GUIStyle;
 
 //
 
 function OnGUI() 
 {
     GUI.Box(Rect(((Screen.width)/2)-45,(((Screen.height)/2)-25)-60,90,50), "Score: " + playerScript.score, font);

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

When game resolution is 4k, UI text font size stops scaling from 145 0 Answers

How to I allow a user to enter their name in a text box and show it in another level? 1 Answer

How can I set the UI Text font size higher than 300px ? | Unity 5.4 2 Answers

UI Text isn't updating text on Button click during the gamePlay [Read description], 0 Answers

Is there a way to find the current font size of a Text? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges