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Question by shanereichenfeld · Jan 01, 2014 at 02:38 AM · spawncollider 2drespawner

2D PlayerRespawn

 #pragma strict
 
 var Player : GameObject;
 var spawnPoint : Transform;
 
 function OnTriggerEnter(other : Collider){
     Destroy(other.gameObject);
     var P : GameObject = Instantiate(Player, spawnPoint.position, Quaternion.identity);
     var sf = Camera.main.GetComponent(SmoothFollow2);
     sf.target = P.transform;
 }


I die in my 2D game but my camera stays where i died and my player doesnt respawn?

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avatar image HappyMoo · Jan 01, 2014 at 03:27 AM 0
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Player points to the Player Prefab? But this is in the Prefab itself, so it points to itself? Sure you point to the prefab and this isn't just a player pointing to itself? In which case it would respawn a dead player.

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Answer by blueteak · Jan 01, 2014 at 03:21 AM

Don't destroy the character, just move it to the spawn point position. This is faster anyway, and you won't have to worry about changing the camera's follow object.

You will have to reset things like any powerups yourself, but you won't have to reset any other script's access to the player (like a life counter, or in this case the camera follow object)

  function OnTriggerEnter(other : Collider){
         other.transform.position = spawnPoint.position;
  }
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avatar image bman46 · Dec 01, 2015 at 09:21 PM 0
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Is there a way to do that in C#?

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