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Question by GinShiro · Jan 01, 2014 at 05:45 AM · blenderbones

After importing Unity Blender tie skeleton appeared normal error

I finished modeling in Blender and add the bones, then imported in Unity However, as shown below, there has been a strange contrast normal If you delete and then import the bones will return to normal Problems occur in the hands of the Blender is normal within the normal checks https://www.dropbox.com/s/l9r7p2xw956stw7/52.png https://www.dropbox.com/s/588ctvofwgmqhlz/51.png https://www.dropbox.com/s/ruw3qnmdoikrw66/53.png

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Answer by Pkenna · Jan 01, 2014 at 06:31 AM

I'm not entirely sure what is going on in your blender file as I don't read (Chinese or Japanese?), but if you copied and mirrored that arm and leg piece then the normals would have become inverted. Select the arm and leg, go into edit mode, select all vertices, and hit the "recalculate" button under the normals section. That may fix the problem.

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Answer by GinShiro · Jan 11, 2014 at 08:16 AM

to Pkenna https://www.dropbox.com/s/i1rsvv2qjndr55p/56.png

Sorry I forgot to provide the normal preview This is a preview of the model normals And suggest you offer after several attempts still no action

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avatar image getyour411 · Jan 11, 2014 at 08:57 AM 0
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The screenshots look like it could just be shadows from the directional lighting.

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