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Question by Nemox · Jan 01, 2014 at 03:31 PM · animationimportfbxexportmax

Animations from Max to Unity...

So I've figured out how to export animations with charactername@animationname.fbx, and I've got them working really nicely. From what I can tell though, all the .fbx animations I export also contain all the character's meshes. How do I export -only- the animation with no unnecessary extras?

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Answer by Nemox · Jan 01, 2014 at 05:39 PM

I believe I've figured it out. When exporting from 3DS Max there's an option to export only the selected objects. I t$$anonymous$$nk t$$anonymous$$s is proper, but if anyone knows any more elegant methods I'd be glad to hear them.

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Answer by HappyMoo · Jan 01, 2014 at 04:33 PM

What a lot of people are doing is have all animations on the same timeline, then split the animations at import by frame number. If you end up changing animation lengths a lot, you can leave empty frames between the animations, so if you change one animation, you only need to modify t$$anonymous$$s animation on import and not all.

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avatar image Nemox · Jan 01, 2014 at 04:43 PM 0
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Unfortunately because of the formats I'm importing them into Max with, I can't reliably get them all into the same timeline. It distorts them all horribly. I need to rely on this other method of exporting them all separately. The only issue is that it exports everything else with them.

avatar image HappyMoo · Jan 01, 2014 at 05:05 PM 0
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There are the only two possibilities for now. For some more ideas how to put your animations in one timeline, check this thread: http://forum.unity3d.com/threads/88388-3DS-Max-Export-Multiple-Animations-in-Single-FBX

avatar image Nemox · Jan 01, 2014 at 05:30 PM 0
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So you're saying that if I want to export my 138 animations separately, I'll have to import my 20k+ polygon character model 138 times?

avatar image HappyMoo · Jan 01, 2014 at 05:42 PM 0
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I'm saying, that these are the tools unity provides... however... the community may have more... how about this? http://forum.unity3d.com/threads/155595-3ds-max-Animation-auto-Splitter-plugin-%28auto-split-animations-in-unity%29

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