Hi,
I have to load several textures from disk via Resource folder and was wondering I should make a material for each one or make a temp material and swap textures on it.
I suspect in order to reduce draw calls, I have to make one material per texture but was not sure and making one material per texture is good practice.
( I think other option is atlases but I think it’s over doing it for what I’m doing as of now).
Thanks.