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Question by ruben · Apr 26, 2011 at 01:37 PM · ainavmeshpathfindinggridastar

Pathfinding unity

hey,

i want to implement a basic pathfinding system in my game. But i was wondering how to create a grid for the enemy to walk on. It can either be a grid(square) or a navmesh but i can't seem to find anywhere how to create them myself.

i've checked the A*pathfinding and angry ant but in both of them you just press some button and the grid gets created, i can't find the code that actualy does create the grid.

so could any1 tell me how to create a grid/navmesh.

thx

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Answer by SriramGanesh.du · Feb 16, 2012 at 11:15 AM

Check out this tutorial for a quick start with using Navigation meshes with unity 3,5

http://www.youtube.com/watch?v=TD11AzSQ0Ao

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Answer by Jean-Fabre · Jan 05, 2012 at 03:05 PM

Unity 3.5 beta has a complete NavMesh solution for you that can bake the navMesh and then have NavMeshAgents evolving around your mesh.

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Answer by SriramGanesh.du · Feb 16, 2012 at 03:42 PM

I made a quick tutorial for those interested in learning how to setup a basic AI pathfinding using NavMeshes in unity 3.5

http://www.youtube.com/watch?v=TD11AzSQ0Ao

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