• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hotshot10101 · Jan 04, 2014 at 07:16 PM · atlas

Daikon Forge Atlas Problem

I am on version 1.0.12 (was on 1.0.11). I have an atlas that I created. It contains a font and many sprites.

Everything was working fine until I just added another sprite. At first I thought it was this new sprite until I noticed that the font sprite that WAS working wasn't showing up anymore.

I took the new sprite out of the atlas and did a rebuild and the font still didn't show up along with 2 other sprites that were working.

I get this exception in the console window:

Unsupported texture format - needs to be ARGB32, RGBA32, BGRA32, RGB24, Alpha8 or DXT

UnityEngine.Texture2D:GetPixels()

Keep in mind that this was working. In fact I have in SVN the previous texture that was created for the Atlas and it contains the font and other sprite images just fine.

I have not changed anything else that I can find. The actual format of the font texture as shown in the preview window in unity in the lower right when the texture is selected is 384x384 (NPOT) RGBA 16 bit.

I have selected in the texture type all the settings specified in the DF instructions for creating an atlas (advanced, nonpower of 2 - none, format RGBA 32 bit, etc)

As I said, this worked fine when I first put this texture into the altas. What the heck happened?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Hotshot10101 · Jan 04, 2014 at 08:56 PM

Figure this out. When I first created the project and the Atlas my platform was set to PC. I then later changed the platform to iOS, but didn't have a need at the time to rebuild the atlas.

Turns out that the default iOS setting for image compression is RGBA16 not RGBA32, so even though I had selected the correct format for the images to import into the atlas, when the platform is set to iOS it was wrong. You have to click on the iOS icon and uncheck the override checkbox.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mplaczek · Jan 18, 2014 at 06:24 PM 0
Share

Hi Hotshot, I've run into the same problem.... however, I don't seem to have the override checkbox checked on any of the textures. I could restore my project from a previous backup, however without knowing what I did wrong I'm not going to be able to add any further textures to my atlas without recurring problems. Do you have any other thoughts about what may be causing this... or is there another setting that I may have overlooked. Any suggestions would be greatly appreciated!

avatar image Hotshot10101 · Jan 18, 2014 at 06:44 PM 0
Share

$$anonymous$$ake sure you are looking at each of the platform "tabs" to make sure. If none of them are checked then I have no idea.

avatar image mplaczek · Jan 18, 2014 at 06:50 PM 0
Share

Thanks for the quick reply. I'll drop an email to Daikon Forge see if they can shed any light.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iPhone game texture questions... 1 Answer

How to calculate surface area of a Mesh for Lightmapping 1 Answer

multiple Texture2D.PackTextures, same rects? 1 Answer

Is there an advantage in using atlases for 2D animations instead of sprite sheets? 1 Answer

Load External Images into Atlas to reduce drawcalls 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges