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Question by Aydan · Apr 27, 2011 at 02:40 AM · rotationtransformplayerlookat

rotate on the Y axis

hello i have an enemy that looks at me and chases me and stuff but it rotates on all the axis to look at me so how do i make it rotate on only the Y axis to look at me? Heres what i've got at the moment.

transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.position - transform.position),rotationSpeed * Time.deltaTime);

Thanks.

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Answer by Ashkan_gc · Apr 27, 2011 at 02:45 AM

create the rotation vector like t$$anonymous$$s.

rotationVector = target.position - transform.position;
rotationVector.y = transform.position.y;

then pass t$$anonymous$$s to Slerp.

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avatar image Aydan · Apr 27, 2011 at 03:11 AM 0
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how would i put this into the script?

avatar image Ashkan_gc · Apr 27, 2011 at 06:59 AM 0
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instead of target.position - transform.position put rotationVector in your LookAt function. that subtraction creates a vector from you toward the target but you should change the y as you see.

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