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Question by Sinperhezine · Jan 05, 2014 at 03:33 AM · movecharacter controller

CharacterController.move Glider movement

i'm working on a game where the character can move around using a glider i'm able to get the player to float to the ground just fine but i'm having trouble making it so the player some control over the direction he or she is moving

IE: the character and floating forward but want to move to left. hitting the left key will result the character slowly gliding a bit to the left.

 void MoveCharacter()
     {
         AgentManager AM = this.gameObject.GetComponent<AgentManager>();
         CharacterController controller = GetComponent<CharacterController>();
         if (controller.isGrounded)
         {
             if (AM.inCover == false)
             {
                 moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             }
             else
             {
                 moveDirection = new Vector3(Input.GetAxis("Horizontal") * -1, 0, 0);
             }
             moveDirection = transform.TransformDirection(moveDirection);
             moveDirection *= speed;
         }
         else
         {
             //everything in this block is suppose to deal with the player in the air when the glider is out
             Abilities AB1 = AM.ability1.GetComponent<Abilities>();
 
             if (AB1.glider == true)
             {
                 moveDirection.x = Input.GetAxis("Horizontal");
                 moveDirection.z = Input.GetAxis("Vertical");
                 moveDirection = transform.TransformDirection(moveDirection);
                 moveDirection.x *= speed / moveReduction;
                 moveDirection.z *= speed / moveReduction;
                 //moveDirection.y *= speed;
             }
         }/**/
         moveDirection.y -= gravity * Time.deltaTime;
         controller.Move(moveDirection * Time.deltaTime);
     }
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avatar image Benproductions1 · Jan 05, 2014 at 04:06 AM 0
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Please provide more information, as it stands your question is not answerable

avatar image superluigi · Jan 05, 2014 at 04:42 AM 0
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Yea we need to see your code. Look at the Unity answers tutorial video if you don't know how to post code on here.

avatar image Sinperhezine · Jan 06, 2014 at 10:24 AM 0
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i added part of the code

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