• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheHoongs · Jan 05, 2014 at 06:09 AM · javascriptgameobjectspawnpages

Slender pages collection does not activate gameobject I want

Hey guys,I am new to javascript and c#.

I made a page collection script that works but there is one t$$anonymous$$ng that I do not want it to happen,is that when all pages are collected,I want it to activate a gameobject,but it spawned the gameobject right at the start of the scene.

Script:

 #pragma strict
 @script RequireComponent ( AudioSource )
 var document : int = 0;
 var documentToWin = 5;
 var distanceToPaper : float = 2.5;
 public var paperPickup : AudioClip;
 var Obj : GameObject;
 
 function Start ()
 {
     Screen.lockCursor = true;
 }
 function Update ()
 {
 if(Input.GetMouseButtonDown (0) || Input.GetButtonDown ("Fire1"))
 {
 var ray = Camera.main.ScreenPointToRay(Vector3(Screen.width * 0.5,
 Screen.height * 0.5, 0.0));
 var $$anonymous$$t : RaycastHit;
 if(Physics.Raycast(ray, $$anonymous$$t, distanceToPaper))
 {
 if($$anonymous$$t.collider.gameObject.name == "document")
 {
 document += 1;
 audio.PlayClipAtPoint(paperPickup, transform.position);
 Destroy($$anonymous$$t.collider.gameObject);
 }
 }
 }
 }
 
     if(document <= 5){
         Obj.SetActive(true);
      
 }        
 function OnGUI ()
 {
 if(document < documentToWin)
 {
 GUI.Box(Rect((Screen.width * 0.5) -60, 10, 120, 25), " " + document.ToString() + " / 5 collected");
 }
 
 else
 
 GUI.Box(Rect((Screen.width/2) - 100, 10, 200, 35), "Get out of here wit$$anonymous$$n a minute!");
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Generate random number and set a GameObject active. 1 Answer

Spawn random amount of gameobjects 2 Answers

Stop object spawning on top of each other? 1 Answer

Scripts wont work if deactivated then activated? 0 Answers

Spawn game object in random position on screen 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges