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This question was closed Jan 05, 2014 at 08:03 AM by tanoshimi for the following reason:

Too subjective and argumentative

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Question by johanesnw · Jan 05, 2014 at 07:41 AM · androidiosmobile

DOs and DON'Ts in mobile game development

as the title says, what I have to do and what should I avoid in mobile game development (especially iOS and Android) cos sometimes there are games with simple textures, low quality grap$$anonymous$$cs, and the size is only 10-20MBs, but the game is very heavy, its lagging everytime.

t$$anonymous$$ngs that I just know are

  • don't use onGui.

  • override textures for mobiles

are there any more rules on developing mobile games so that the game is not lagging? thanks

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avatar image tanoshimi · Jan 05, 2014 at 08:03 AM 0
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Answer by tanoshimi · Jan 05, 2014 at 08:01 AM

http://docs.unity3d.com/Documentation/Manual/iphone-PracticalGuide.html

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Answer by Seth-Bergman · Jan 05, 2014 at 08:03 AM

plenty on that in the docs:

http://docs.unity3d.com/Documentation/Manual/iphone-PracticalGuide.html

http://docs.unity3d.com/Documentation/Manual/OptimizingGrap$$anonymous$$csPerformance.html

(and elsewhere):

http://www.realityisagame.com/arc$$anonymous$$ves/2116/mobile-optimization-tips-for-unity/

you can find more with an internet search...

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