• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by nekochanmiyaw · Jan 05, 2014 at 04:18 PM · triggertimercountdownsecondsminutes

How to stop a Countdown Timer?

The timer doesn't stop when I hit the trigger. I can't figure out whats wrong. Here's my script. Any ideas how I can fix this please? Thanks in advance.

 var Seconds:float=59;
 var Minutes: float = 0;
 var stopTimer : boolean;
  
 function Start() {
  stopTimer = true;     
 }

  function Update(){
  if(stopTimer){
       if(Seconds <= 0){
             Seconds = 59;

         if(Minutes >= 1){
               Minutes--; 
             }
 
             else{ 
               Minutes = 0;
               Seconds = 0;
               Application.LoadLevel("test");
               GameObject.Find("TimerText").guiText.text = Minutes.ToString("f0") + ":0" + Seconds.ToString("f0");}    
         } 
       else{
         Seconds -= Time.deltaTime;
       }
  }

 
  if(Mathf.Round(Seconds) <= 9) {
         GameObject.Find("TimerText").guiText.text = Minutes.ToString("f0") + ":0" + Seconds.ToString("f0");
 } else {
         GameObject.Find("TimerText").guiText.text = Minutes.ToString("f0") + ":" + Seconds.ToString("f0");
 }}

     function OnTriggerEnter(hit : Collider){
     if(hit.gameObject.tag == "Finish"){
         stopTimer = false;
 }}    
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by YoungDeveloper · Jan 05, 2014 at 04:34 PM

Are you sure the trigger works?

 function OnTriggerEnter(hit : Collider){
     if(hit.gameObject.tag == "Finish"){
         Debug.Log("works");
         stopTimer = false;
     }
 } 

Do you get the message?

Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image nekochanmiyaw · Jan 06, 2014 at 12:14 AM 0
Share

Yes, but the countdown is still running when I hit the trigger.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Countdown Timer Help About putting 0's 1 Answer

Enable/Disable script with timer 1 Answer

Format String Minutes:Seconds 3 Answers

making a timer (00:00) minutes and seconds 10 Answers

Making a timer 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges