Saving skill allocations for characters

Hi guys, I’m stuck here trying to figure out if there’s an efficient way to save skill allocations.

My situation is, I have 5 characters, and 5 job classes which are interchangeable between the characters. Each job has their own set of skills.

This is the best that I could muster up.

public string		char;
public string		job;

// job 1
public bool     crush;       // if equipped, gets true
public bool     parry;       // if equipped, gets true
public bool     slam;        // if equipped, gets true

// job 2
public bool     magic;       // if equipped, gets true
public bool     evadeUp;     // if equipped, gets true

void SaveSkill ()
{
     if (char == "FirstChar" && job == "Warrior")
     {
         if (crush == true)
            PlayerPrefs.setInt("FirstcharWarriorCrush", 1);
     }
}

This means I have to go through all characters paired up with each job and its skills. I’ll probably need to write like a hundred of these PlayerPrefs…

Any efficient method here? Please do tell.

Thanks!

You could create one class which would represent what is job itself, with all possible variations what is possible.

//C#
[System.Serializable]
public class Job{
    public string name;

    public bool crush;
    public bool parry;
    public bool slam;
    public bool magic;
    public bool evadeUp;
}

public Job[] allJobs;

Now, in inspector, you can create max job amount itself, and for each set what exactly you want.