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Question by sdgd · Jan 07, 2014 at 07:01 AM · c#inspectorclasses

how to see class driven out of class in inspector?

 using UnityEngine;
 using System.Collections;
 
 public class Script : MonoBehaviour {
     public int Class1 = 0;
     [System.Serializable]
     public class ClassA : Script{
         public int ClassA1 = 0;
     }
 }
 [System.Serializable]
 public class ClassB : Script{
     public int ClassB1 = 0;
 }

all I see is only:

Class1 = 0;

how to see ClassA & B? in inspector?

using debug or normal view doesn't help

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avatar image kromenak · Jan 07, 2014 at 08:59 AM 1
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You seem to be mixing a couple concepts here. For one, you can use inheritance in code and it shows correctly in the inspector - if "ClassB" derives from "Script", then putting "ClassB" component on a GameObject will show public variables from both classes.

For two, having an internal class inherit from the outer class seems unusual to me - I've never seen a reason to do that, but maybe it's fine. As Happy$$anonymous$$oo demonstrates below, you can create "data classes" with System.Serializable that show up in the inspector, conveniently enough, as foldable sections.

avatar image sdgd · Jan 07, 2014 at 01:58 PM 0
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sadly I haven't managed to see data in inspector

but I did saw some people managed that and I was wandering how to do it, ...

but I just can't manage to do it.

for example JS character motor has is, ... but rearing JS for me is like reading chinese translated in your language. more than 50% is wrongly translated and If you'd translate answer back to their lang. they say what the hell are you talking about, ...

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Answer by HappyMoo · Jan 07, 2014 at 07:14 AM

You can't see classes in the inspector... only fields of that type.

And you don't need to derive from MonoBehaviour just to hold some data - in fact, that's a bad idea.

 using UnityEngine;
 using System.Collections;
  
 public class Script : MonoBehaviour {
    public int Class1 = 0;
    public ClassA myA;
 }
 
 [System.Serializable]
 public class ClassA{
    public int ClassA1 = 0;
 }
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