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Question by leke · Jan 07, 2014 at 06:48 PM · collisiongui

how to display a gui message when collision occurs between two objects

Pls help! How do I display a GUI message from the above script...I want to be able to see a "Collision!!!" message in GUI when the collision occurs...pls how do I go about that?. This is the code I used to detect collisions, it plays a sound when my game character tagged as player hits a cube tagged as Enemy...thanks in advance.

 function OnControllerColliderHit (hit : ControllerColliderHit)
 {
 if (hit.gameObject.tag == "Enemy")
 {
 audio.PlayOneShot (impact);
 }
 }
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avatar image AndyMartin458 · Jan 07, 2014 at 07:00 PM 0
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Add an OnGUI function into your file. Add a bool to your file, maybe collisionDetected. Set that bool to true in the same function where you play the audio. Then, in OnGUI, always check to see if that bool is true, and if it is, display the "Collision!!!" message. Then you have a few options on how you want to stop showing the message, one would be a dismiss button, another option would be a timer.

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Answer by OrbitSoft · Jan 07, 2014 at 07:05 PM

First you need a bool to tell the GUI function if it has to display.

 var enemyCollision : boolean = false;
 
 function OnControllerColliderHit (hit : ControllerColliderHit)
 {
   if (hit.gameObject.tag == "Enemy")
   {
     audio.PlayOneShot (impact);
     enemyCollision = true;
   } else 
   {
     enemyCollision = false;
   }
 }
 
 function OnGUI() // OnGUI is called twice per frame
 {
   if (enemyCollision)
   {
     GUI.Label(Rect(50,50,100,25), "Collision!!!");
   }
 }

The values in "Rect(..)" mean: (x,y,width,height). (x and y in pixels from left up corner of the screen).

Check the unity docs here for more info about GUI functions.

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avatar image leke · Jan 07, 2014 at 08:34 PM 0
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Thanks for ghe replies guys but it didn't work...I'm so confused cos everytin luks ok and the code compiled well...pls any other alternatives?

avatar image leke · Jan 07, 2014 at 08:52 PM 0
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It works!!!! I removed the else statement and replaced the GUI.Label with GUI.Box and it works fine now!....Thanks guys!

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