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Question by bartleycollin · Jan 08, 2014 at 02:09 AM · guivariablestringguibox

How can I Include string variables in Rich Text?

I'm finis$$anonymous$$ng up my game and I'm trying to set up the death screen that displays $$anonymous$$gh scores. I t$$anonymous$$nk it would be easiest to use Rich Text on my GuiText.

Is there any way I can add a string variable to my Rich Text?

Thanks

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avatar image iwaldrop · Jan 08, 2014 at 02:31 AM 0
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I'm not sure that your question makes sense. What do you mean by 'Is there any way I can add a string variable to my Rich Text'? What is a Rich Text?

avatar image bartleycollin · Jan 08, 2014 at 03:13 AM 0
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Rich Text is a kind of HTML style markup that can be used within unity. You can use tags to alter the text. I was wondering if there was anyway to use some kind of a variable tag to add a string variable on to the end of my text. :)

avatar image iwaldrop · Jan 08, 2014 at 03:16 AM 0
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So you're talking rtf? Is this on a web page or in unity? If in unity, are you using a plugin? I don't think that you've provided enough context for others to understand what your use case is. Is it a web build, mobile or standalone? I'm not familiar with using rtf in unity.

avatar image iwaldrop · Jan 08, 2014 at 03:22 AM 0
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Ok. Now that I'm on a computer I'm looking and it seems that, yes it'd be easy to do. Sorry for asking too many questions. I'll work on an answer now. :)

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Answer by iwaldrop · Jan 08, 2014 at 03:35 AM

T$$anonymous$$s is a very contrived example of how to use a variable with GUIText and Rich Text. Essentially, there is not$$anonymous$$ng really different. You just need to include the tags.

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(GUIText))]
 public class RichTextDemo : MonoBehaviour
 {
     const string EXAMPLE_TEXT_BASE = "T$$anonymous$$s is a <b>{0}</b> of using variables with <i>{1}</i>.";
     const string EXAMPLE_TEXT_BASIC = "basic";
     const string EXAMPLE_TEXT_RICH = "Rich Text";
 
     void Awake()
     {
         GUIText text = GetComponent<GUIText>();
         string joined = string.Format(EXAMPLE_TEXT_BASE, EXAMPLE_TEXT_BASIC, EXAMPLE_TEXT_RICH);
         text.text = joined;
     }
 }
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