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Question by abaumann · Jan 08, 2014 at 10:08 AM · guigameobjectingame

best way for iron man 2 type holographic in Game GUI

Hi, I want create a GUI which is inside the game as a usal 3D Object. The GUI should be part of a scene in which a hologram like (transparent) or thin glass panel is levitating. The planed GUI shoould act like the holograhic interface in iron man 2. The GUI Tutorial look like a 2D interface which is not prt of the game. Is it possible to project a default GUI ( with custom styling ) on a side of a transparent game object (like a levitating block of glass or a glass pane) or is the standard GUI not suitable for such kind of ingame GUI's.

What is the best way to implement such a GUI.

best regards

Andreas

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Answer by GameVortex · Jan 08, 2014 at 11:10 AM

This has been answered before here: http://answers.unity3d.com/questions/7577/can-i-use-unitygui-to-make-a-3d-gui.html

The basic consensus is that it can not be done properly with Unitys GUI. They also link to a forum where they discuss the issue.

I would myself recommend using **NGUI** from the asset store. It supports 3D GUI fully, but it is vastly different from Unitys GUI and is not free though.

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avatar image abaumann · Jan 08, 2014 at 03:59 PM 0
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thank you for your answer !!! I will look at NGUI

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