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Question by marius.treu · Jan 08, 2014 at 01:12 PM · script loadingweb browser

Web Build load external C# Script

Hi Unity-community,

I want to create an webplayer build (ofc running in browser). Inside t$$anonymous$$s build I want to call to an external (outside of the build) C# Script to an relative path. Saying it in other words, I want some similar to Resources.load() but to an external script.

The reason why I do t$$anonymous$$s is because I have more than one Unity application running on the browser and since all my applications use the same Scripts, I need to have them out of the build for synchronization purposes...

Does anyone have an solution for t$$anonymous$$s?

Kind regards and thanks in advance!

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avatar image Graham-Dunnett ♦♦ · Jan 08, 2014 at 03:56 PM 0
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Use asset bundles: http://docs.unity3d.com/Documentation/Manual/scriptsinassetbundles.html

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