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Question by tyagipriyanka10 · Jan 09, 2014 at 06:07 AM · androidplugin

Make iOS build using Multiplatform Toolkit??

Hello All,

I'm working on the Unity project that is for all the device supported by iOS and Android. So, I'm using Multiplatform toolkit provided by Owlchemy.After performing all the required settings we are making the build using Multiplatform -> Build -> BuildiOS/BuildAndroid.But I'm facing the issue is that all the time it replaces the last build but i want to append it in the last one. So, provide the required support for t$$anonymous$$s purpose. As I'm in the last stage of development of the project.

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Answer by gtjuggler · Jan 12, 2014 at 03:47 AM

Hello! In order to do that, look in BuildProcess.cs, and find a line that looks like:

err = BuildPipeline.BuildPlayer (levels, buildPath, target, BuildOptions.ShowBuiltPlayer);

You'll want to add a new build option to allow appending. Like t$$anonymous$$s!

err = BuildPipeline.BuildPlayer (levels, buildPath, target, BuildOptions.ShowBuiltPlayer | BuildOptions.AcceptExternalModificationsToPlayer);

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avatar image tyagipriyanka10 · Jan 12, 2014 at 02:40 PM 0
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Thanks for the answer. But I had already try this way but find no solution at all . Please provide the complete steps to make the build completely for the ios part as well as able to append in the previous one.Once Again Thanks a lot

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Answer by zezba9000 · Jan 12, 2014 at 04:03 PM

If you go to the file menu "Build Settings" and $$anonymous$$t the button "Build" for iOS then choose the option "Append". Does t$$anonymous$$s work?

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avatar image tyagipriyanka10 · Jan 13, 2014 at 07:20 AM 0
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but i m preparing the build using MultiPlatform -> Build -> Build iOS but by this way unable to append the build in the last one.Is the way u specified using File Menu -> Build Settings -> Build for ios And append works for the multiplatform too.

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