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Question by Darth Vader · Jan 11, 2014 at 05:16 AM · opencvrecognitionhand

OpenCV Hand/Finger Recognition

Hi I would like to be able to track my hand and Fingers in Unity and create a virtual 3d model to interact with other virtual 3D models in the scene. I Wouldnt like to use a Kinect.. Just a normal WebCam. I know it seems a bit hard but does anyone have a solution?

Thankyou in advance.

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avatar image jakelong00 · May 04, 2014 at 03:57 PM 0
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have you tried zigfu?

avatar image DMGregory · May 04, 2014 at 04:02 PM 0
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Another option worth considering is the Leap $$anonymous$$otion: https://developer.leapmotion.com/documentation/csharp/devguide/Unity_Starter_$$anonymous$$it.html

$$anonymous$$y roommate has one, and the 3D finger tracking is surprisingly good - much better than you're likely to get with a webcam. Having worked with some computer vision recently, even just detecting 2D features from a video stream is difficult and error-prone. For 3D, a device that gets depth from parallax or time of flight is much more reliable.

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