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Question by SC4V4NGER · Jan 11, 2014 at 02:10 PM · c#2dcollision2d-physicsnoob

Collider just for Tag (2D) (C#)

This is aggain a pretty basic Question I guess, but I can't figure out how to do this:

I want to use a 2D Boxcollider to check for collision with a tag with

   void OnCollisionEnter2D (Collision2D something) {
   if (something.collider.tag == "someTag")
   //do something
   }

But I dont want my Objects to actually collide. So basically what I want is to check if my player is at a certain position (not via transform or something like that), but I want to be able to walk past or through that collider...

Any Tips?

Thanks

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Answer by KellyThomas · Jan 11, 2014 at 02:14 PM

It sounds like you want a Trigger.

Here is a video that covers the trigger concept using the standard (3D) physics system as an example.

You will find they work pretty much the same over in the 2D space, but be aware that you will need to use the 2D suffix e.g. OnTriggerEnter2D()

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avatar image SC4V4NGER · Jan 12, 2014 at 10:51 AM 0
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Yes that is what I wanted to do :) Thanks

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