I know this doesn’t answer your problems completely, but it might help a bit.
using UnityEngine;
using System.Collections;
public class NextLevel : MonoBehaviour {
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
Application.LoadLevel(1);
}
}
Use this script with an Event Trigger, and it should take you to another scene. Just make sure you go to build settings to apply the scene you want.