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avatar image
Question by aer · Apr 29, 2011 at 10:04 AM · machinegun

I've got a machinegun with 6 "cans", but I'd like to make each can shoot after the other. HELP!!!

The machinegun is this:alt text If u can't see it go to http://www.cringel.com/node/186

Here's my code

var fireRate : float = 0.3;
var delay : float    = 0;
var colpo_fuori : GameObject;// copertura del proiettile
var projectile : Rigidbody;// proiettile che esce dalla canna
var Spawn1: Transform;//
var Spawn2: Transform; //
var Spawn3: Transform;  //
var Spawn4: Transform;  //Le 6 zone dalle quali spara la mitragliatrice
var Spawn5: Transform; //
var Spawn6: Transform;//
var Shoot_Bullet_Speed : int; // velocit dei proiettili
var BulletCount : int; //Ammount of bullets remaining in the clip
var MagCapacity = 999; //The maximum capacity of bullets in the clip

function Update()

{

if(Input.GetMouseButtonDown(0) && BulletCount >= 1) {

  InvokeRepeating("Shoot", delay, fireRate);

}

if(Input.GetMouseButtonUp(0)) {

  CancelInvoke("Shoot");

}

}

function Shoot() {

clone1 = Instantiate(projectile, Spawn1.position, Quaternion.identity); clone1.AddForce(transform.forward*Shoot_Bullet_Speed);

 clone2 = Instantiate(projectile, Spawn2.position, Quaternion.identity);
 clone2.AddForce(transform.forward*Shoot_Bullet_Speed);  

 clone3 = Instantiate(projectile, Spawn3.position, Quaternion.identity);
 clone3.AddForce(transform.forward*Shoot_Bullet_Speed);  

 clone4 = Instantiate(projectile, Spawn4.position, Quaternion.identity);
 clone4.AddForce(transform.forward*Shoot_Bullet_Speed);  

 clone5 = Instantiate(projectile, Spawn5.position, Quaternion.identity);
 clone5.AddForce(transform.forward*Shoot_Bullet_Speed);  

 clone6 = Instantiate(projectile, Spawn6.position, Quaternion.identity);
 clone6.AddForce(transform.forward*Shoot_Bullet_Speed);  



}

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Answer by Bunny83 · Apr 29, 2011 at 11:39 AM

Well, a chaingun works like any other gun. It always fires only one barrel at a time and always at the same position, usually the topmost. The "ring" of barrels is rotating and only the topmost shoots. It has 6 barrels to prevent overheating since the rate of fire is only 1/6. Do you even rotate your barrels?

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