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Question by silver-wind · Jan 12, 2014 at 06:34 PM · 2dbugspriterendererordercalculation

value range of Sprite sortingOrder

Hi,

I'm trying to code in unity 4.3 an ISOMETRIC grid map. (See below my object visibility rules)

  • Top-Right objects are in the background.

  • Bottom-Left objects are in the foreground.

  • The order calculation is based on object local position (x & y)

I uses the INT property this.renderer.sortingOrder to manage these visibility rules. But it behaves just like a SHORT property when I changed its value.

Is there a technical reason behind this ? (or a bug)

visibility axis

2014-01-12 19_14_44-unity - sc1.unity - new unity project 2 - pc, mac & linux standalone_.png (11.4 kB)
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