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Question by zweihander111 · Jan 13, 2014 at 02:41 AM · camerabuildnetworkrenderdisplay

Broadcast rendered camera through networking.

Is it possible to fetch a specific camera in unity and send whatever it sees through networking in order to be rendered on a separate build/display? (preferably assuming we're running on just one pc) What's the best workaround to ac$$anonymous$$eve t$$anonymous$$s?

I would appreciate any kind of $$anonymous$$nt or help, thanks in advance!

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Answer by Pangamini · Jan 14, 2014 at 07:19 PM

You need to render the camera to the texture, then convert that RenderTexture to a Texture2D (so you can easily get PNG bytestream from it). Then transfer t$$anonymous$$s bytestream in a RPC and reconstruct a texture from it on the other device.

T$$anonymous$$s is a very simple solution, not suitable for realtime image transfer over the internet, but it could work as a guideline for what you need.

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avatar image zweihander111 · Jan 15, 2014 at 01:30 AM 0
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