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Question by shizus · Jan 13, 2014 at 02:50 PM · iosvoicechat

Is there a way to make a Mumble client with a Unity project?

Hi Everybody! I'm trying to make a simple game for iOS with a "positional voice chat". The thing is that I'm using an iOS api I found for Mumble and I was able to "merge" it with generated code Unity provides, but if I had to disable audio in my audioManager in order to hear was going on the mumble client I implemented.

Is there a way to hear both? The audio given by the game + the audio given by the Mumble client I integrated.

Or better... Is there a way I can force my Mumcle client's audio pass through my audio manager? If that can be done I will be able to work on the Mumble' audio depending on the source position.

Thank you very much for reading.

Thanks in advance for your comments.

Best regards!

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avatar image victor_hau · Jul 18, 2015 at 07:38 AM 0
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Hi~ I am currently doing a game for iOS and Android. I get stuck on how to implement it into Unity. Maybe we can help each other! I have also found another open-source codes for Voice Chat under MIT License.. not sure how it works though...:P

The one I am talking about: (See Folder Voice Chat) https://github.com/fholm/unityassets

avatar image Bruno-Gregoire · Sep 18, 2017 at 09:31 AM 0
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Hi ! I know this question is very old but it's still very interesting for me. Did you find a solution to your problem? Or did you find any other good solution to perform voice chat with Unity? I know Dissonance and Photon but neither of the two has echo cancellation and it's big problem for mobile without headphones.. Thanks in advance for your help!

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