Help with an error urgent

Basically, I have been trying this thing for ages and i think it might almost be working. I’m VERY new to unity and this is one of my first projects. I keep getting errors in my script but even when i fix it there still is no change? Here is my error:
“Assets/Scripts/Pill/PillEnable.cs(33,30): error CS0119: Expression denotes a type', where a variable’, value' or method group’ was expected”

And here is my text:

void Update () 
	{
		if (Input.GetKeyUp (KeyCode.E))
			Colliderr ();
		if (Input.GetKeyUp (KeyCode.E))
			Rendererr ();
		if (Input.GetKeyUp (KeyCode.E))
			FPS ();
		if (Input.GetKeyUp (KeyCode.E))
			Follower ();
	}

	void Colliderr()
	{
		StartCoroutine(Collider());
	}
	IEnumerator Collider()	
	{	
		//This is a coroutine
		GetComponent<CapsuleCollider>().enabled = false;

“Here” yield return WaitForSeconds (20); //Wait one frame
GetComponent().enabled = true;
}

	void Rendererr()
	{
		StartCoroutine(Render());
	}
	IEnumerator Render()	
	{	
		//This is a coroutine
		GetComponent<MeshRenderer>().enabled = false;

“Here” yield return WaitForSeconds (20); //Wait one frame
GetComponent ().enabled = true;
}

	void FPS()
	{
		StartCoroutine (FPSC ());
	}
	IEnumerator FPSC()
	{	
		//This is a coroutine
		GetComponent<PlayerController>().enabled = false;

“Here” yield return WaitForSeconds (20); //Wait one frame
GetComponent().enabled = true;
}

	void Follower()
	{
		StartCoroutine (Follwer ());
	}
	IEnumerator Follwer()
	{	
		//This is a coroutine
		GetComponent<SphereFollower>().enabled = true;

“Here” yield return WaitForSeconds (20); //Wait one frame
GetComponent().enabled = false;
}
}

I have put the word “Here” is the lines that have the same error. Any help at all would be great!

1.) For future reference, you don’t need to insert “here” in your code - just paste the whole script and the error message and we can see from the line numbers where the problem is :wink:

2.) yield return WaitForSeconds (20); should be yield return new WaitForSeconds (20);

Add new in front of WaitForSeconds() like

yield return new WaitForSeconds (20);