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Question by CookieKirby · Jan 13, 2014 at 10:51 PM · gameobjectchildcomponentchildrenforeach

Grabbing all Children and components of those children

How could I use a foreach loop or similar to grab every child of a gameobject, and every component of those children?

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Answer by KellyThomas · Jan 13, 2014 at 11:58 PM

These examples will use tranform (the current game objects transform), but can be applied to the transform of any other game object just as easily.

 //Looping though the children
 foreach (Transform child in transform) {
     // do whatever with child 
 }

 //Creating a list of children
 Transform[] children = transform.Cast<Transform>().ToArray();

 //Creating a list of components attached to the children
 Component[] componentsOfChildren = transform.GetComponentsInChildren<Component>();

Note that these techniques are only searching one level deep, they would need to be applied recursively to find grandchildren etc.

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