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Question by Tony 5 · Apr 30, 2011 at 12:51 AM · fpsmachinegun

What to add to this script to control ROF

Here is my shooting script.....

var Bullet : Transform;
function Update () {
    if (Input.GetButton ("Fire1")){
        var bullet = Instantiate(Bullet,GameObject.Find("BulletSpawn").transform.position,Quaternion.identity);
        bullet.rigidbody.AddForce(transform.forward *2000);
        Destroy(bullet.gameObject, 2);
    }
}   

Im new to javascript and I'm trying to learn it. Since I have Input.GetButton its automatic fire, but its way to fast. Can somone show me how to creat a variable in the inspector; in the script, so I can change the Rate of Fire speed for different guns?? Thank you for the time.

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Answer by Bunny83 · Apr 30, 2011 at 01:20 AM

Well, you need some sort of timeout to prevent shooting while the gun is "cooling down".

that should do the job:

var Bullet : Transform; var ROF = 10.0; // Rate of fire in bullets/sec. private var timeout = 0.0;

function Update () { if (Input.GetButton ("Fire1") && Time.time >= timeout){ var bullet = Instantiate(Bullet,GameObject.Find("BulletSpawn").transform.position,Quaternion.identity); bullet.rigidbody.AddForce(transform.forward *2000); Destroy(bullet.gameObject, 2); timeout = Time.time + 1.0/ROF; } }

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