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Question by convictcartel · Jan 14, 2014 at 12:26 PM · enemyfloathealthbar

C# Floating Health Bar

I had t$$anonymous$$s working but I messed up and now im very frustrated.. so any help please.. I need a script working in C# to have a GUITexture float above a gameobject! Please and thank you!!

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Answer by AeonIxion · Jan 14, 2014 at 12:45 PM

Take a look at WorldToScreenPoint

  Vector3 screenPos = camera.WorldToScreenPoint(player.position);

Then you can use screenPos to set your texture on the right position

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avatar image convictcartel · Jan 14, 2014 at 01:20 PM 0
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Is there anyway to make it so for each enemy the script is attached to it spawns a texture for them? I have a lot of enemies.

avatar image convictcartel · Jan 14, 2014 at 01:22 PM 0
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Also.. How would I set this up to have a texture follow my object..

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Answer by woodoo · Jan 14, 2014 at 01:34 PM

You can set your texture transform parent as the GameObject you want it to follow. For example:

 public GUITexture healthBar;
 public GameObject healthyObject;
 
 void Awake()
 {
     healthBar.transform.parent = healthyObject.transform;
 }

It is just an coded example for t$$anonymous$$s situation, you can also put the texture as c$$anonymous$$ld of the GameObject by the Unity Editor.

Setting it up, the health bar position will be related to the object position.

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