• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Wintergrasped · Jan 15, 2014 at 06:18 AM · videolaglags

WHAT THE LAG!

Ok I recently Have been Working on a FPS Game. There is a problem tho. I lag, People Who Play The Game lag it is NOT my computer.

Comp Specs: FX-8350 32GB DDR3 500GB SSD 3x GTX 780

GAME INFO: Draw Calls: 1155 Tris: 2.1M Verts: 1M Used Textures: 20 Render Textures: 2 VRAM usage: 17.3MB to 137.4MB (of 2.95GB) Shadow Casters: 0 Visavle Skinned Meshes: 2 Animations 5

(Only 3 GUI calls)

I average 40FPS people who i have testing average like 2FPS game is written in mainly C#

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by morbidcamel · Jan 15, 2014 at 06:25 AM

Can you open the Profiler window and see what is taking the most CPU time? most likely it's a behavior that is taking too long keeping in mind that a behavior will execute every frame?

Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GameVortex · Jan 15, 2014 at 08:45 AM 0
Share

$$anonymous$$eep in $$anonymous$$d that the Profiler is a PRO feature.

avatar image Wintergrasped · Jan 15, 2014 at 11:42 PM 0
Share

I have PRO so how do you open the profiler?!?

avatar image morbidcamel · Jan 16, 2014 at 05:32 AM 0
Share

Look under the Window menu... http://docs.unity3d.com/Documentation/$$anonymous$$anual/ProfilerWindow.html

avatar image Wintergrasped · Jan 16, 2014 at 05:38 PM 0
Share

Ok So What was Discoverd:

Rendering FILLS The CPU Opaque Fills the GPU bar about 85%-90%

Renderer Info:

Rander is pegged out all three Draw Calls Verticals Triangles

avatar image Wintergrasped · Jan 16, 2014 at 05:39 PM 0
Share

NOTE I Tested this on a map with NO TREES and NO GRASS Only Hills a Drivable Jeep a Drivable Helicopter and Zombies that spawn at a slow rate and never go over 40 on the map at once.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Problem with Wheel Collider 2 Answers

Editor freezing up due to models. What can I do? 0 Answers

Lag of video loading 1 Answer

UnityEngine.Input.GetMouseButton(1)) issue 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges