• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aChrisSmith · Jan 15, 2014 at 05:23 AM · texturebestpractices

Referencing multiple Textures from a Component

I have a Player GameObject which contains a SpriteRenderer Component. I have set the Sprite property to the right texture, e.g. archer.png. However, I would like to dynamically change that texture based on the player's equipment. For example, switching the sprite to warrior.png or mage.png.

I understand how to dynamically change the texture by calling Material.SetTexture. My question is what is the best practice for "referencing" those different textures?

Option 1 - Bind texture directly from the editor

hould I create a field on my script for each texture which can be set?

 Texture archer_texture;
 Texture mage_texture;

Option 2 - Load from Prefab

nd set those all within the Unity editor? Should I create all of those textures as prefabs, and then instantiate them by name?

 ... = Instantiate(Resources.Load("archer_texture_prefab"));

Option 3 - Use a TextureAtlas?

r, should I put all those textures into one file and use a TextureAtlas? If I did that, is there an easy way to dynamically set the texture coordinates to use the right 'section' of the image?

All of these methods seem like overkill. Am I missing something more obvious?

Ideally I could just dump the textures into a folder (e.g. /Textures/PlayerTextures/) and then load them by name. Is that possible?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Best practice for many similar scripts in a game? 0 Answers

Assigning UV Map to model at runtime 0 Answers

Best practice models, textures for rpg 2 Answers

Apply texture to terrain based on height 1 Answer

cut texture with cut object 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges