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Question by Griffo · Jan 15, 2014 at 02:45 PM · animationmecanimhumanoidgeneric

Animation Preview

Hi,

I'm having trouble previewing an animated .FBX model when imported into Unity and set as Humanoid, it don't show the model in the preview window and if I drag it into the window it still don't show, it show the Unity model and when I play any of it's animations they don't run, but If I set the rig as generic it show an I can preview the animations, It's rigged with a skeleton.

But if I set it as Humanoid then add a animation controller I can drag and add them to the controller and call them through script and they play fine, just can't see / preview them, It's a pain as I want to set some events.

Any ideas?

Using Unity 4.3.3f1

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avatar image Afassolas · Feb 01, 2015 at 09:07 AM 0
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I am having the exact same problem please let me know if you figure this out

avatar image $$anonymous$$ · Feb 01, 2015 at 09:47 AM 1
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Select the model to be animated . Set it to type Generic and Copy from avatar .Select the avatar. Now click apply . When done reselect Create From This $$anonymous$$odel and click apply . Now drag the model into the Hierarchy . And when you add the animator it shows the avatar as the model's name . Add the animatorController. It worked for me! 9q

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