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Question by Zeterro · Jan 16, 2014 at 01:13 PM · arraymultiplestorerecord

Record multiple AudioClip one after one and store then into an array.

Hi guys,

I tried to record some many AudioClips from a microphone, and store them in a array. My problem is I can't record, store in the first frame of an array, continue to record and store in the second frame of the array.

Like that :

Array[0] = first 5sec of record
Array[1] = 5sec to 5sec
Array[2] = 10sec to 15sec

My C# script looks like that at the moment :

 using UnityEngine;
 using System.Collections;
 
 public class test_sound : MonoBehaviour {
 
     public AudioClip[] clips;
     
     void Start() {
 
         foreach (string device in Microphone.devices) {
             Debug.Log("Name: " + device);
         }
           
         for (int i=0; i<5; i++) {
              clips[i] = Microphone.Start("Microphone", true, 5, 44100);                
         }
 
         audio.clip = clips[0];
         audio.Play(2205); // 44100 = 1sec delay
     }
 
     void Update() {
 
         }    
 }
 

I want to record one Clip at a time, not 5 clips together, how can I make that ?

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Best Answer

Answer by Zeterro · Jan 20, 2014 at 10:24 AM

Hey,

I solved my question today. I done this with a coroutine. Here's the script. If anyone has a better idea, I can waiting for.

 using UnityEngine;
 using System.Collections;
 
 public class test_sound_2 : MonoBehaviour {
     
     public AudioClip[] clips;
         
     void Start() {
         
         foreach (string device in Microphone.devices) {
             Debug.Log("Name: " + device);
         }
 
         Debug.Log("Debut du premier enregistrement");
         StartCoroutine(WaitFunction());
     }
 
     IEnumerator WaitFunction() {
 
         for(int i =0; i<3; i++) {
             clips[i] = Microphone.Start("Microphone", true, 2, 44100);
             Debug.Log("Waiting 2 seconds");
             yield return new WaitForSeconds(2);
             Debug.Log("Done!");
             Debug.Log("Start other record");
         }
 
         yield return new WaitForSeconds(2);
         Microphone.End("Microphone");
         Debug.Log("Done!");
         yield break;
     }
 
     void OnGUI(){
         if(GUI.Button(new Rect(Screen.width/2-100, Screen.height/2-25, 200, 50), "Play sound 1"))  
         {  
             audio.clip = clips[0];
             audio.Play ();
         }  
 
         if(GUI.Button(new Rect(Screen.width/2-100, Screen.height/2+25, 200, 50), "Play sound 2"))  
         {  
             audio.clip = clips[1];
             audio.Play ();
         }  
 
         if(GUI.Button(new Rect(Screen.width/2-100, Screen.height/2+75, 200, 50), "Play sound 3"))  
         {  
             audio.clip = clips[2];
             audio.Play ();
         } 
     }        
 }

Cheers !

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