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Question by bubbalovesponge · Jan 16, 2014 at 08:29 PM · unity 2dphysics2d2d spritesconfigurable joint

Making a 2D Ragdoll

Searched around and just could not find anything (maybe there is a sample around). Anyway, wanted to make this easier I created an image for you all.

What I have been trying to learn and the Unity Free sample is just not very clear is how can you make a 2D character with the joints connected like a ragdoll?

Wanted to create some scripts for walking, running, etc, but stuck at locking each part together.

Any help or screen shots to show how would be great! Example 2D human

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avatar image khos85 · Jan 16, 2014 at 10:35 PM 0
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Hi, why not use a 3d ragdoll (which seems easy to make in Unity) then either have camera viewing from the side, or have a 3d ragdoll and squash it by scaling enough to make it appear flat from the side? I know these are not ideal but just ideas to give :)

avatar image bubbalovesponge · Jan 17, 2014 at 02:02 AM 0
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Thanks. Been thinking that as well. Was going in the iOS with small file size direction so if this whole 2D does not work, then back to 3D objects it is.

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Answer by toxicFork · Jan 16, 2014 at 11:07 PM

You could use Hinge Joint 2D components to connect them.

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Answer by bubbalovesponge · Jan 17, 2014 at 02:00 AM

Thank you I will give that a try.

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avatar image atr0phy · Aug 02, 2016 at 10:17 PM 0
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Use the comment section for comments please, this isn't an answer.

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