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Question by dhotlo2 · Jan 17, 2014 at 07:57 AM · crashing

Unity Crashes after certain level in my game.

So I am developing a game. On one of the levels where you are running on a planet, Unity just freezes as soon as the planet spawns. It is a 2D game and the resolution of the planet is 4000 x 4000 pixels, is that why it is crashing, maybe too large of a file?

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Answer by tanoshimi · Jan 17, 2014 at 08:04 AM

Yes, almost certainly. I'm not sure what you mean by "resolution", but it's good practice when developing for mobiles for no texture to exceed 1024x1024px - as many devices won't have the memory or graphics capability to display higher than that.

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avatar image dhotlo2 · Jan 17, 2014 at 10:05 PM 0
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I trimmed it down but it still freezes after a few seconds of gameplay. I checked all the code and theres no crazy loops or anything going on. The level with the planet literally has barely anything on screen ( a few colliders and maybe 5 obstacles). I dont understand why this level is crashing as opposed to my other ones with more stuff going on in it, really frustrating.

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Answer by kannan21 · Jan 17, 2014 at 09:46 AM

Yeah it's possible most devices support only to a maximum resolution pf 2048 2048 not 1024 1024. Try changing that image resolution to 2048.

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