I have this security camera with a flashlight type of thing(the type of light is “spotlight”) in a completely dark room. But as you can see from the picture below, the player is visible to the camera even when the light is not shining on it.
I tried moving the player to the very back of the room where absolutely no light it present, and it doesn’t make a difference.
I only want the player to be visible when the light is shining on them. I’m using the free version of Unity and I read somewhere that real-time shadows are only part of the Pro version, but I didn’t think this was a shadow issue; am I wrong?
Any help would be greatly appreciated.
This model (IMHO one of if not the best free character model on the Asset Store) has, by default, a Reflective/Bumped/Specular shader assigned. Pretty sure its the Reflective part that is the issue. You can create a new material, assign it the same textures and assign shader Bumped Diffuse and change the model to use that instead of the baseMaleWhite material it ships with