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Question by ThorStrikesAgain · Jan 19, 2014 at 07:47 PM · viewportorthographicwireframeclipping plane

How to prevent objects from disappearing when zooming in an orthographic viewport?

My viewport is set to an orthograp$$anonymous$$c wireframe top view. When I try to zoom in with the mouse wheel, at some point the objects disappear from the viewport, like if they were getting out of the 'virtual' camera clipping planes. Is there any way to fix t$$anonymous$$s?

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avatar image Armored13 · Jan 26, 2014 at 08:42 PM 0
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I don't know about Unity, but I do know that a plethora of other 3D programs have similar clipping issues. It may be a limitation that extends past the scope of Unity.

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Answer by Fattie · Nov 12, 2015 at 06:14 PM

Surprisingly you usually need to set

...the clipping plane of the ortho camera to a negative value...

surprising but that's how it works.

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