How can I access collider's game objects?

Collider collidedObjects = Physics.OverlapSphere(transform.position,0.54f);

I’m using this to return all colliders that’s in that area. But I need to access their game objects. Any ideas?

Edit :
Don’t tell me to use SphereCast because that won’t work in my case since I need isTriggers active on my game objects.

Like this ?

for(int i = 0; i < collidedObjects.Length; i++){
    collidedObjects*.gameObject. ..*

}