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Question by simpleone · May 02, 2011 at 05:50 PM · cursorpausestandalonevisibleformat

Standalone problem with cursor 3

I know I asked this before but I finally got a script togheter so my game could be paused in standalone pc format but I still got the problem that my cursor don't wanna show up when I pause... could someone edit my script fast please ? Thanks very much!

var guiSkin: GUISkin; var nativeVerticalResolution = 700.0; var isPaused : boolean = false;

function Update() {

 if(Input.GetKeyDown("escape") && !isPaused)

{ print("Paused"); Time.timeScale = 0.0; isPaused = true; } else if(Input.GetKeyDown("escape") && isPaused) { print("Unpaused"); Time.timeScale = 1.0; isPaused = false;
} }

function OnGUI () {

// Set up gui skin GUI.skin = guiSkin;

// Our GUI is laid out for a 1920 x 1200 pixel display (16:10 aspect). The next line makes sure it rescales nicely to other resolutions. GUI.matrix = Matrix4x4.TRS (Vector3(0, 0, 0), Quaternion.identity, Vector3 (Screen.height / nativeVerticalResolution, Screen.height / nativeVerticalResolution, 1));

if(isPaused) { // RenderSettings.fogDensity = 1; if(GUI.Button (Rect((Screen.width)/3,440,60,40), "Quit", "button2")) { print("Quit!"); Application.Quit(); } if(GUI.Button (Rect((Screen.width)/3,360,60,40), "Restart", "button2")) { print("Restart"); Application.LoadLevel("3"); Time.timeScale = 1.0; isPaused = false; } if(GUI.Button (Rect((Screen.width)/3,280,60,40), "Continue", "button2")) { print("Continue"); Time.timeScale = 1.0; isPaused = false;
}

}

}

@script AddComponentMenu ("GUI/Pause GUI")

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avatar image simpleone · May 02, 2011 at 05:50 PM 0
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Something weird happen in the beginning of the script but I hope u know what I mean...

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