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Question by gnodab2 · Jan 20, 2014 at 11:11 AM · animationfbxmayarigid

Non rigid animation to unity

I've got an animation in maya and I want to export it to unity. There are no bones, no deformer or anything else. Just a sipmle rotation and translation animation. The FBX is fine (I've cehcked it, the aniamtion is there). But in unity, nothing will move. Unity detects the framerange, so i tink there is the problem with unity. Can anybody help? Thanks Sebastian

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